package element
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;

	public class Animal extends Sprite
	{
		private var MHP:int;
		private var HP:int;
		private var defence:int;
		private var speed:int;
		private var photo:Bitmap;
		public var photos:Array;
		private var direction:int;//1234 up down left right
		
		
		public function Animal(photos:Array,direction:int)
		{
			this.photos = photos;
			this.direction = direction;
			this.photo = new Bitmap();
			this.addChild(photo);
		}
		
		public function moveAi()
		{
			
			
		}
		
		
	}
}